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The evil Mage, Mornelith Falconsbane is both ridiculous and truly menacing. Most excitingly, Need wakes up!
And then she tells stories. Need was a swordsmith before the Mage Wars and nobly sacrificed herself to protect the sisters of her convent from a blood-path Mage. Until next time, please share your favorite parts in the comments! Or your least favorite parts! Or your observations about common features of Velgarthian religious traditions! Hearing from you is my favorite part of this project. Ellen Cheeseman-Meyer teaches history and reads a lot.
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Winds of Change Book Two - Kindle edition by Melissa Good. Romance Kindle eBooks @ dpvcasting.lfmgroup.it
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To keep her safe, Kaze and Effie can take out the two approaching falcon knights. After turn six, there will be winds blowing North - all across the battlefield.
Chapter 20: Winds of Change
Have someone like Kana activate the next Dragon Vein near the chest Niles opened - to make sure your enemies would be the ones blown off course instead of you… that is, after you finish dealing with the fleeing units you can still reach. The next turn should only see gusts of winds in the center, so use the brief respite to move west with your team on the right, and move up with your team on the left. Use Keaton, because a bow wielding priestess will come over to get revenge - and you don't want Beruka vulnerable. The enemies blown to the northwest corner will finally start coming back down to protect Hayato and the lone priestess with a locked chest.
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Move in and let Kaze and Corrin take point among the pillars on the plateau to better defend from the approaching onmyoji and great master, as Silas and Elise can ride up alongside - Elise supporting the rest of us with increased resistance. Your team on the bridge above should be ready to engage Hayato - with no gusts of wind to blow you off course, and only one onmyoji defending him. Peri and Niles can ride in first. Kana should move in to severely wound the last onmyoji, who will likely retreat if not killed On turn nine, prepare to move out from the two large plateaus, but be wary of more reinforcements coming in the form of an onmyoji down south, and a falcon knight backed by a spear master near the chest you opened in the east.
The winds will be howling once again, and you're going to need to use them to your advantage - or risk being scattered at this crucial moment. Have Kana hunt down the onmyoji and Elise move to confront the bolt naginata-wielding great master guarding the chest. Corrin can stay behind on the plateau to activate another Dragon Vein.
The Winds of Fate
The other enemies won't be in danger of being pushed into you, giving some more breathing room to fight the ones already in front of your units. Peri and Niles should move in and assist Kana from the enemies up in the northwestern corner.
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If Peri can deflect most of their attacks, your team should be ready to attack, Selena can take over for Kana on her flying mount and send an arrow at the opposing kinshi knight, while Peri should be trading blows with the remaining spear master. Meanwhile, with a gust building up on the far side, move Corrin in with the rest of our team to engage the pesky priestess, and wound her with your kodachi so that Silas can finish her, and leave the bolt naginata great master to Elise who is really a perfect foil to their attacks.
Your forces will likely be blown north, but Kaze should still be in range to return and nab the chest in the west that holds a Rescue Staff. Meanwhile, Niles - who was blasted into the northwestern corner - can help himself to the last chest that contains 10, Gold. Back down south, have Nina engage the enemy duo led by the falcon knight, as her arrow should make quick work of the knight, leaving only the spear master left - who Keaton will be more than happy to pounce on.